Speedcubing
Speedsolving methods
2x2x2
- Varasano-Ortega Method - Jeffrey Varasano, Victor Ortega
- Guimond Method - GaΓ©tan Guimond
- EG - Erik Akkersdijk, Gunnar Krig
3x3x3
- CFOP/Fridrich Method - Jessica Fridrich
- Roux - Gilles Roux
- ZZ - Zbigniew Zborowski
- Petrus - Lars Petrus
NxNxN (Big cubes)
- Reduction/Redux
- Yau/Yau5 - Robert Yau
- Hoya/Hoya5 - Jong-Ho Jeong
Blindfolded (BLD)
- Old Pochmann/Classic Pochmann - Stefan Pochmann
- M2/R2 - Stefan Pochmann
- Beyer-Hardwick/BH/3-Style - Chris Hardwick, Daniel Beyer
- Orozco - Gabriel Alejandro Orozco Casillas
- Eka
Square-1
3x3x3
2-look OLL
Edges:
# Dot (OLL 2)
F (R U R' U') F' f (R U R' U') f'
# L shape (OLL 44)
f (R U R' U') f'
F U R U' R' F'
# I shape (OLL 45)
F (R U R' U') F'No corners solved:
# H (OLL 21)
F (R U R' U')3 F'
# Pi/Air Jeff (OLL 22)
R U2 R2 U' R2 U' R2 U2 R1 corner solved:
# Sune (OLL 27)
R U R' U R U2 R'
# Antisune (OLL 26)
R U2 R' U' R U' R'
# Back Sune
R' U' R U' R' U2 R2 corners solved:
# L (OLL 25)
F' (r U R' U') r' F R
# T (OLL 24)
(r U R' U') (r' F R F')
# U (OLL 23)
R2 D R' U2 R D' R' U2 R'
2-look PLL
Diagonal corner swap:
# Y
F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')Adjacent corner swap (headlights):
# T
(R U R' U') (R' F R2 U') R' U' (R U R' F')3-edges:
# Ua
L2 U' (L' U' L U) L U (L U' L)
R U' R U R U R U' R' U' R2
# Ub
R2 U (R U R' U') R' U' (R' U R')4-edges:
# H
M2 U' M2 U2 M2 U' M2
# Z
M2 U M2 U M' U2 M2 U2 M' U2
Patterns
U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2
Cube in a cube
F L F U' R U F2 L2 U' L' B D' B' L2 U
Cube in a cube in a cube
U' L' U' F' R2 B' R F U B2 U B' L U' F U R F'
Checkerboard in a cube
B D F' B' D L2 U L U' B D' R B R D' R L' F U2 D
Vertical strips
F U F R L2 B D' R D2 L D' B R2 L F U F
Strips
R D R F R' F' B D R' U' B' U D2
4 crosses
U2 R2 L2 F2 B2 D2 L2 R2 F2 B2
4Ts
F2 D2 F' L2 D2 U2 R2 B' U2 F2
6Ts
F2 R2 U2 F' B D2 L2 F B
Solve only 3 sides
U' D L2 U B2 D2 B2 D2 L F' U D' R U' F2 L F' B'
Triggers
# Sexy
R U R' U'
# Sledgehammer
R' F R F'
# Hedgeslammer/Reverse Sledgehammer
F R' F' R
# Sune/Anti-Chair
R U R' U R U2 R'
# Fat Sune
r U R' U R U2 r'
# Anti-Sune/Chair
R U2 R' U' R U' R'
# Fat Anti-Sune
r U2 R' U' R U' r'
# Double Sune
R U R' U R U' R' U R U2 R'
# Air Jeff
R U2 R2 U' R2 U' R2 U2 R
4x4x4
OLL parity algorithm
Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'
PLL parity algorithm
r2 U2 r2 Uw2 r2 Uw2 U2
7x7x7
Edge flipping algorithms
R U R' F R' F' R
(R' F R F') R U' R'
Parity on last edge
R2 B2 U2 L U2 R' U2 R U2 F2 R F2 L' B2 R2
Edge swap algorithm
R U2 R U2 F2 R F2 L' U2 L U2 R2