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Speedcubing

Speedsolving methods

2x2x2

3x3x3

NxNxN (Big cubes)

Blindfolded (BLD)

Square-1

3x3x3

2-look OLL

  • Edges:

    # Dot (OLL 2)
    F (R U R' U') F' f (R U R' U') f'

    # L shape (OLL 44)
    f (R U R' U') f'
    F U R U' R' F'

    # I shape (OLL 45)
    F (R U R' U') F'
  • No corners solved:

    # H (OLL 21)
    F (R U R' U')3 F'

    # Pi/Air Jeff (OLL 22)
    R U2 R2 U' R2 U' R2 U2 R
  • 1 corner solved:

    # Sune (OLL 27)
    R U R' U R U2 R'

    # Antisune (OLL 26)
    R U2 R' U' R U' R'

    # Back Sune
    R' U' R U' R' U2 R
  • 2 corners solved:

    # L (OLL 25)
    F' (r U R' U') r' F R

    # T (OLL 24)
    (r U R' U') (r' F R F')

    # U (OLL 23)
    R2 D R' U2 R D' R' U2 R'

2-look PLL

  • Diagonal corner swap:

    # Y
    F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')
  • Adjacent corner swap (headlights):

    # T
    (R U R' U') (R' F R2 U') R' U' (R U R' F')
  • 3-edges:

    # Ua
    L2 U' (L' U' L U) L U (L U' L)
    R U' R U R U R U' R' U' R2

    # Ub
    R2 U (R U R' U') R' U' (R' U R')
  • 4-edges:

    # H
    M2 U' M2 U2 M2 U' M2

    # Z
    M2 U M2 U M' U2 M2 U2 M' U2

Patterns

  • Superflip

    U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2
  • Cube in a cube

    F L F U' R U F2 L2 U' L' B D' B' L2 U
  • Cube in a cube in a cube

    U' L' U' F' R2 B' R F U B2 U B' L U' F U R F'
  • Checkerboard in a cube

    B D F' B' D L2 U L U' B D' R B R D' R L' F U2 D
  • Vertical strips

    F U F R L2 B D' R D2 L D' B R2 L F U F
  • Strips

    R D R F R' F' B D R' U' B' U D2
  • 4 crosses

    U2 R2 L2 F2 B2 D2 L2 R2 F2 B2
  • 4Ts

    F2 D2 F' L2 D2 U2 R2 B' U2 F2
  • 6Ts

    F2 R2 U2 F' B D2 L2 F B
  • Solve only 3 sides

    U' D L2 U B2 D2 B2 D2 L F' U D' R U' F2 L F' B'

Triggers

# Sexy
R U R' U'

# Sledgehammer
R' F R F'

# Hedgeslammer/Reverse Sledgehammer
F R' F' R

# Sune/Anti-Chair
R U R' U R U2 R'

# Fat Sune
r U R' U R U2 r'

# Anti-Sune/Chair
R U2 R' U' R U' R'

# Fat Anti-Sune
r U2 R' U' R U' r'

# Double Sune
R U R' U R U' R' U R U2 R'

# Air Jeff
R U2 R2 U' R2 U' R2 U2 R

4x4x4

OLL parity algorithm

Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'

PLL parity algorithm

r2 U2 r2 Uw2 r2 Uw2 U2

7x7x7

Edge flipping algorithms

R U R' F R' F' R
(R' F R F') R U' R'

Parity on last edge

R2 B2 U2 L U2 R' U2 R U2 F2 R F2 L' B2 R2

Edge swap algorithm

R U2 R U2 F2 R F2 L' U2 L U2 R2

Miscellaneous

Speffz lettering scheme

Speffz lettering scheme